Name .500 Magnum Blank
ShortName .500AmmoBlank
Model Bullet
//Colour of icon and model
Colour 255 255 255
Icon .500Ammo
//How affected by gravity the bullet is
FallSpeed 1000.0
//The maximum stack size
MaxStackSize 12
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 1
//The damage multiplier caused by the bullet on hitting an entity
DamageVsLiving 0.01
DamageVsVehicles 0.01
//Size of explosion caused
Explosion 0
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact False
Fuse 0.001
FlakParticles 0
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square
Fire 0
BreaksGlass True
//Size of box to check for entities to hit / detonate
HitBoxSize 10.0
//The penetration power of this bullet. Anything > 1 will penetrate a player. Anything > 4 will penetrate a riot shield. 5 ~ Jeep, 10 ~ Light Tank, 20 ~ Medium Tank, 50 = Obsidian
//Each object penetrated detracts from the bullet's power and so the total damage it does should be constant
Penetration 0.0
HitSound bullet
//Whether or not the bullet can travel through an entity having hit it
Penetrates True
SmokeTrail False

